Skybox Group
We build original casino games and supply them to licensed operators.
01 Studio
We build the game. Operators run it.
Skybox Group is a game development studio. We design and build original casino games and licence them to operators.
Titles are delivered for integration through [direct API / aggregator — to be confirmed].
- 01 Maths model
- 02 Mechanics
- 03 Art
- 04 Client
Position We are a content supplier, not an operator. Our games run on operators' sites, under operators' licences. Skybox Group does not take bets, hold player funds, or offer gambling services to the public.
02 Debut title
Cosmic Buzz
A fruit fly brain, loose in a simulated universe.
- Form
- Burst game
- Origin
- Original IP
- Status
- Approved by Stake
A real fruit fly’s brain flies a pixel-art fly through open space full of monsters, planets, worn ships, asteroids, wormholes, black holes and fruit. It fires forward, in whatever direction it faces. What it breaks spills fruit; what it eats builds the return; cosmic machinery multiplies it, squares it or halves it.
A Standard round opens with the Escape: the capture field fails and the fly bolts from a collector’s bay as its arms swing shut. Every round ends with an interruption, and most of them keep the return.
Three relics Earth sent into space drift through it — the Pioneer plaque, the Golden Record and the Roadster. Collect all three in one round and a gate opens into the Fruitstorm.
The maths sheet — RTP, paytable, volatility and certification status — goes to operators on request.
— In the game
Captured from the released game.
— Modes
- 01Standard
Opens with the Escape from the collector’s bay. Every feature in play.
- 02Safe Orbit
A shield holds the bay open and keeps halvers and endings away for the first two encounters, then falls.
- 03Singularity
Falls through an event horizon into a black hole, where every depth ring doubles the whole return. The return is always kept.
— The model
The wiring is not ours and not invented. It is the FlyWire reconstruction of one real Drosophila brain, imaged whole and traced neuron by neuron. The game flies 7,486 of its neurons, joined by every connection of five synapses or more between them.
What we built is the firing. A leaky integrate-and-fire model runs over that wiring in integer fixed-point arithmetic: no floating point anywhere, every nonlinearity a lookup table, so a flight comes out bit-identical on every machine that runs it.
Its own navigation circuit flies it. Its heading rides on the compass cells as a bump of activity, its goal on the goal cells, and the comparators between them turn it toward what it goes for; its escape cells swerve it from what looms.
Two parts are helped along, and we say so: what it smells and sees reaches its receptors as computed signals, and what it goes for follows behaviour real flies are measured to show.
The connectome is real. The spikes are ours.
-
01
Receptor neurons
ORN · smelling
2,281 cells · peak 13.2%
-
02
Projection neurons
PN · relaying
394 cells · peak 8.1%
-
03
Lateral horn
LH · recognising
537 cells · peak 19.4%
-
04
Mushroom body
MB · recalling
159 cells · peak 1.9%
-
05
Central complex
CX · orienting
2,628 cells · peak 8.0%
-
06
Descending neurons
DN · steering
634 cells · peak 8.5%
-
07
Looming cells
VPN · seeing
314 cells · peak 51.6%
-
08
Touch neurons
MECH · feeling
539 cells · peak 0.4%
- Neurons
- 7,486
- Connections
- 144,677
- Inhibitory
- 44.4%
- Senses
- Smell, sight
- Navigation
- Compass, goal, comparators
- Brain picture
- 139,248 neurons
- Arithmetic
- Integer Q16.16
- Dataset
- FlyWire FAFB v783
Connectome Zheng et al. (2018), “A complete electron microscopy volume of the brain of adult Drosophila melanogaster”, Cell. Dorkenwald et al. (2024), “Neuronal wiring diagram of an adult brain”, Nature. Schlegel et al. (2024), “Whole-brain annotation and multi-connectome cell typing of Drosophila”, Nature. FlyWire FAFB v783, licensed CC BY 4.0.
Behaviour van Breugel & Dickinson (2014); Muijres et al. (2015); Mongeau & Frye (2017).
Availability Approved by Stake and awaiting publication. For distribution elsewhere, get in touch.
03 Contact
Contact
contact@skybox.groupOperators and aggregators: get in touch about distribution. It helps if you say which markets you cover and how you integrate third-party content.
Everything else — press, suppliers, general questions — goes to the same address. There is no form.