Original content Licensed operators Debut title — Cosmic Buzz

Skybox Group

We build original casino games and supply them to licensed operators.

01 Studio

We build the game. Operators run it.

Skybox Group is a game development studio. We design and build original casino games and licence them to operators.

Titles are delivered for integration through [direct API / aggregator — to be confirmed].

  1. 01 Maths model
  2. 02 Mechanics
  3. 03 Art
  4. 04 Client

Position We are a content supplier, not an operator. Our games run on operators' sites, under operators' licences. Skybox Group does not take bets, hold player funds, or offer gambling services to the public.

02 Debut title

A fruit fly brain, loose in a simulated universe.

Form
Burst game
Origin
Original IP
Status
Approved by Stake

A real fruit fly’s brain flies a pixel-art fly through open space full of monsters, planets, worn ships, asteroids, wormholes, black holes and fruit. It fires forward, in whatever direction it faces. What it breaks spills fruit; what it eats builds the return; cosmic machinery multiplies it, squares it or halves it.

A Standard round opens with the Escape: the capture field fails and the fly bolts from a collector’s bay as its arms swing shut. Every round ends with an interruption, and most of them keep the return.

Three relics Earth sent into space drift through it — the Pioneer plaque, the Golden Record and the Roadster. Collect all three in one round and a gate opens into the Fruitstorm.

The maths sheet — RTP, paytable, volatility and certification status — goes to operators on request.

— In the game

The fly inside a collector's bay as two capture arms swing toward each other.
01The EscapeThe capture field fails and the fly bolts for the open end as the arms swing shut.
A trail of fruit curving from a planet towards a glowing gate, with the fly flying along it.
02Comet slipstreamA comet’s slipstream carries the fly along a curved route to a gate.
The fly beside a small black hole with a glowing accretion ring, a green and blue planet below.
03Black-hole carouselSwung round an orbit while a turning ring stops on the round’s factor. The fly always leaves.
Lock-on brackets closing around the fly while a collector ship waits to the right.
04Collector huntA lock-on tightens for about two seconds, then the strike. Sometimes it misses.
The fly in a dense cluster of strawberries and grapes in front of a ringed planet.
05FruitstormThree relics open a gate into a cargo field of fruit.
A black hole ringed by a depth circle in red space, the fly and a cargo ship falling past.
06SingularityInside the black hole, every depth ring the fly falls through doubles the whole return.

Captured from the released game.

— Modes

  1. 01Standard

    Opens with the Escape from the collector’s bay. Every feature in play.

  2. 02Safe Orbit

    A shield holds the bay open and keeps halvers and endings away for the first two encounters, then falls.

  3. 03Singularity

    Falls through an event horizon into a black hole, where every depth ring doubles the whole return. The return is always kept.

— The model

The wiring is not ours and not invented. It is the FlyWire reconstruction of one real Drosophila brain, imaged whole and traced neuron by neuron. The game flies 7,486 of its neurons, joined by every connection of five synapses or more between them.

What we built is the firing. A leaky integrate-and-fire model runs over that wiring in integer fixed-point arithmetic: no floating point anywhere, every nonlinearity a lookup table, so a flight comes out bit-identical on every machine that runs it.

Its own navigation circuit flies it. Its heading rides on the compass cells as a bump of activity, its goal on the goal cells, and the comparators between them turn it toward what it goes for; its escape cells swerve it from what looms.

Two parts are helped along, and we say so: what it smells and sees reaches its receptors as computed signals, and what it goes for follows behaviour real flies are measured to show.

The connectome is real. The spikes are ours.

  1. The receptor neurons highlighted within the connectome, with the cells that fired at tick 130 marked. 01 Receptor neurons ORN · smelling 2,281 cells · peak 13.2%
  2. The projection neurons highlighted within the connectome, with the cells that fired at tick 293 marked. 02 Projection neurons PN · relaying 394 cells · peak 8.1%
  3. The lateral horn highlighted within the connectome, with the cells that fired at tick 438 marked. 03 Lateral horn LH · recognising 537 cells · peak 19.4%
  4. The mushroom body highlighted within the connectome, with the cells that fired at tick 168 marked. 04 Mushroom body MB · recalling 159 cells · peak 1.9%
  5. The central complex highlighted within the connectome, with the cells that fired at tick 326 marked. 05 Central complex CX · orienting 2,628 cells · peak 8.0%
  6. The descending neurons highlighted within the connectome, with the cells that fired at tick 727 marked. 06 Descending neurons DN · steering 634 cells · peak 8.5%
  7. The looming cells highlighted within the connectome, with the cells that fired at tick 580 marked. 07 Looming cells VPN · seeing 314 cells · peak 51.6%
  8. The touch neurons highlighted within the connectome, with the cells that fired at tick 172 marked. 08 Touch neurons MECH · feeling 539 cells · peak 0.4%
Neurons
7,486
Connections
144,677
Inhibitory
44.4%
Senses
Smell, sight
Navigation
Compass, goal, comparators
Brain picture
139,248 neurons
Arithmetic
Integer Q16.16
Dataset
FlyWire FAFB v783

Connectome Zheng et al. (2018), “A complete electron microscopy volume of the brain of adult Drosophila melanogaster”, Cell. Dorkenwald et al. (2024), “Neuronal wiring diagram of an adult brain”, Nature. Schlegel et al. (2024), “Whole-brain annotation and multi-connectome cell typing of Drosophila”, Nature. FlyWire FAFB v783, licensed CC BY 4.0.

Behaviour van Breugel & Dickinson (2014); Muijres et al. (2015); Mongeau & Frye (2017).

Play the demo (opens in a new tab) Hosted by Stake Engine

Availability Approved by Stake and awaiting publication. For distribution elsewhere, get in touch.

03 Contact

Contact

contact@skybox.group

Operators and aggregators: get in touch about distribution. It helps if you say which markets you cover and how you integrate third-party content.

Everything else — press, suppliers, general questions — goes to the same address. There is no form.